Thursday, November 23, 2017

Moving along slowly, rules update

Working through the rules, but still need all the lights to work.  Now I need to find a switch problem, a diode or cap is bad.  After a minute of two it just keeps scoring, looks like switch 19.  I did map out all the switches.  Switch 19 is the Z spot target. 

What I know about the rules as of now:

1.  The multi-ball is more like Fireball and less like Mars God of War.  That is:
 a.   One does not have to activate the out-holes, they hold the ball until other things happen.
 b.   A ball is released from ball trough after one is placed in one of the three out-holes.
 c.   The balls stay there and do not drain upon ball drain or next player.  So you can "steal" the
 last players balls. (Ha, Ha) Awesome right?
 d.  The ball release switches (one is just left of the top three lanes and the other is behind the four bank drop targets, under the large plastic rollover switch) are activated when the three spot targets just right of the top three lanes are hit once each, then one more time hit the one that is flashing or lit (not sure yet). Still working the details out on this.  Looks like it releases all balls that are in out-holes (like Mars God of War not like Fireball).
2.   Top three lanes/bonus multiplier.
a.  No lane changing.  (too bad)
b.  After one completes all three lanes, one must roll through any of the 9 lanes, lit or not.  That is the three at the top or the six out lanes at the bottom.  This advances the bonus multiplier.
c.  When one passes through one of the three lanes at the top, it lights the corresponding color out lanes for more points.
3.  LazerLord spot targets.
a.  LazerLord spot targets spell LazerLord and must be hit in order.  At game start the first letter is flashing and after being hit the next letter starts flashing and so on.  Upon completing LazeLord the red lens lights for a special.  To collect the special it looks like you have to hit the letter that is flashing.  Will know more soon.
4.   Drop targets.
a.  Not tested yet but looks like simple rules written on the playfield.
5.   Extra flipper buttons are not used for anything.  Left there from the Viper game used for the turret.


Wednesday, November 22, 2017

First Power up




Spent nearly 2 hours putting the game together and untangling the mess of wires.  Fixed some connectors, tested the power supply, plugged in the MPU and voila, seven flashes.  Powered down and plugged everything in but the sound board and player 2, 3 and 4 displays.  Looks like a working game.  Powered down and plugged the sound board in, we have sounds!   

Ran out of time today but watch the video.  Will make a better one and more in depth when I get more lights and solenoids working, but it did do a four ball multi-ball.  Don't have the rules down yet, but looks very promising.



Sunday, November 19, 2017

Results of Eprom test

Had the eproms removed from MPU board and read.  The outcome is weird/confusing to say the least.  First thing we noticed, the eproms were full and did not look corrupt.  We compared them to the Viper eproms and discovered no match.  Then we compared them to the prototype LazerLord eproms, it was a perfect match.  How is that possible?  The thought was the eproms should be unique to this game (LazerLord whitewood).  How can eproms work in two games that have very different playfields?  No need to upload the eproms to IPDB, the info is already there.  We were able to put the MPU in a working Viper game and the MPU fired up.  About half the game worked, sounds played, most of the switches worked, none of the solenoids would fire.  Even in the test mode none of the solenoids fired.  Next thing to do is get the game together and test the rest of the boards and power up the game.  Hope to post the results soon.

Tuesday, November 7, 2017

Three major things lined up already


  1. I contacted a local well known pinball guy "Matt" and he knows a guy who does eproms.  We are working on a time and day that we can all get together and read/copy/save the eproms.  This is by far the most important thing.  If the eproms are bad, well nice piece of furniture.  These are the only eproms known to exist with this programming.  If the eproms are intact and useful, then high fives all around. 
  2. Contacted "http://bgresto.com/" the backglass repair specialist.  They can make a backglass that looks like new.  I have four of their glasses already and I'm very happy with them.  May take a few months but well worth it.
  3. I have a friend "Rich" he is a shipwright.  He has repaired two pinball cabinets in the past and done very well and one was in worse shape than this one.  Should be done in two weeks.  Will post pics before, during and after.  

Sunday, November 5, 2017

Intro:


It is well known that pinball was suffering in the early 80s. Video arcade games, the new kid on the block, were increasing in popularity. One hard-hit victim was the Stern company in Chicago, which decided to close its pinball line. The manufacturer was working on a couple of games at the time. One game was Lazer Lord. They made one prototype game. Let's call it LLPT (Lazer Lord Prototype).

LLPT was a copy of the 1980 game Quicksilver. The LLPT playfield is almost identical to the Quicksilver game. The cabinet artwork, backglass, sounds and some game rules are different. It also is not a wide body game. In addition to the one prototype design, there was whitewood version of the game. Lets call it LLWW (Lazer Lord Whitewood). This game was found in a garage under a pile of rubbish, just two days from a dumpster. You will see from the picture on IPDB (internet pinball data base) that is was not well cared for and not in great shape. This version of Lazer Lord is thought to be the game Stern wanted to build, but the game never materialized because Stern was short on money and staff.

They must have made a decision to copy a game they already had and could make cheaper and faster. Somehow the first version the LLWW ended up in a private home in the suburbs of Chicago. It is my thinking the LLWW worked for some time, judging by the looks of the playfield, plastics and lane guides. It is my goal to restore the game back to its one time historical place and functionality.  Please follow as the journey moves along.

Compare Lazerlord prototype to Quicksilver playfield

Just to show how Lazerlord the prototype and Quicksilver are the same playfield.
Quicksilver


Lazerlord prototype

So it starts, first pics and comments

Please post any comments that may help bring this game back to life.

Some lifting, missing some ink.

more lifting

Bottom 1/4 has lifting, will seal and try my hand at art work, unless some local can help.

Sound board, looks good.

MPU, looks good, very small acid damage.


Not a Stern driver board, must have been replaced?

Pick up a very nice used STERN driver board on ebay.

Lamp board looks nice and Stern!

Inside head

Outside of head, all Stern displays.
Playfield.

Playfield looks like fun, can't wait to play it.
                                     
Viper cabinet, see the extra buttons for the turret.

Years of sitting on wet concrete?



coin door

under playfield

inside back of cabinet

Power board

Tilt board

Four ball multiball, FUN!